Thursday 30 January 2014

The pumpkin face

After more failed attempts than i care to reveal, i found a 3D fac modelling tutorial that looked close to what i wanted the figurines to look like in the end, however it was too fast and confusing to follow, and the mumbled far too much, so, i used the technique id been using thus far, and used the reference images from this new found tutorial, and sure enough, it worked.... well, worked as best as it was going to.

I placed the reference images on joining planes. similar to the character design in year one (Blobman)

 As usual i started with the eye, happily off to a much better start. from the eye i spread out the polygons, creating the basic shape of the face. this of course was a mistake as it complicated things down the line when it came to joining up al the polygons.

 I tried eeping the polygon count as loww as possible but as you can see it didnt go amazingly well, but it was far lower than previous attempts. Looking back on it i wish i made the face more cartoony than realistic, and i dont like the figures chin or forehead, but that was mainly down to using the reference photos of the 3D model, and myself.
The mouth took quite a long time to get right, and it was all at awkward angles so it was difficult to move polygons further passed the lips. 

 I am very pleased with how the certain aspects like the mouth turned out, it was definitely worth all the time and frazzled patience.

Though i love how the eyes nose and mouth etc turned out, together they dont suit and the actual face, no matter how many times i moved it about and even restarted it. it got no better. and in the end looked like a squished pumpkin (in my opinion)
I definitely didnt think the face would take so much effort, i thought it wouldve been a matter of manipulating a plane full of segments. Face modelling would be something id be interested in doing again, mainly to get better at it, however i dont think it will be in my skill set anytime soon to do it professionally.
practice makes perfect though.

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