Thursday 30 January 2014

UV Wrapping.

The simplest way to i found to UV Wrap in 20 steps.

1 select object

2 modify panel

3 scroll and select unwrap UVW

4 click on the polygon option

5 open UV Editor

6 select everything (ctrl a)

7 mapping>flatten mapping>ok, then save it in the same folder as the model other wise youre in for a heap of trouble

(save by clicking the render option, make sure its on solid, and then click the save button)

8 open in photoshop

9 probably bets to have two screens (i used y laptop and the uni computer, rather than having 3DMax and photoshop open togther, trust me, you want two screens)

10 on the screen youre using as 3DMax reference, click on the face you want to paint

11 now find the corresponding screen on the model

12  now go back to photoshop and paint that face etc

13 after you are finished, save it in the same folder

14 go back to the UV map

15 go to the checkered box in the top right, scroll down 

16 pick texture

17 go to the material editor

18 select a new ball

19 maps >defuse colour, bitmap

20 pick the map youve just created in photoshop

21 click show in viewport

22 drag it on the object annnnnnnd thats it. 
well thats the general gist of it.

This is my first UV mapped item ever, all on my own, no help. so proud of that little simple box. 
Its the start of a whole new 3D Max experience. 

The 212 sign came n upside down but i rotated it to suit.

Thi is what it looks like when you are rendering out the UV map

Im very happy with how the finishing touches are pulling the model together and actually making the design come to life. getting from a to b in a project like this is no easy task, and its a brilliant moment when you can see things coming together.

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