Theres a few ways to do this i found, but the way i did it was the easiest by far, so yeah im a slacker, and i likely did it wrong, but it was a whim and experiment that worked out in my favor.
I created a simple plane. and added a cloth modifier, played about with the settings, mainly the active/inactive/collision options.
I ended up choosing active cloth, and made it cotton, however i choose differently the first few times just to see how 3D Max would react, i highly recommend playing about with these options, its quite funny if you are as easily amused as me.
I then added an object, the table to be exact (originally i didnt add the table and the cloth decided it was a ghost and could float not just through the table but through the floor alos, so yeah, making a collision object is important.
Once the table was added and made into a collision object it was all very simple, thread count and material wise, the only thing tht took time was rendering out the cloth, every time i pressed play it took forever to get to 100 frames so i could see the end result, and it was quite annoying since i had to move it several times before i got the right crumpled and hanging off the table end result, which means i had to sit and watch it render several times, as interesting as watching grass grow i must say.
regardles, i highly recommend adding a little something to your own projects environment, and i will defiantly try to make a point in animating some objects of a scene to get them to fall naturally. Like the books i couldve made the cloth and set it in place manually but the finished result wouldnt have looked as professional. I think it adds to the other objects and makes the scene look much more natural, hard to believe such a little characteristic can change a room so much but it can.
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