Sunday, 29 December 2013

Inside the room is done, now for the outside.

The outside view is one i may come back to and change if i find myself with free time for touch ups at the end of this project, however i doubt itll happen.
The view is simply a plane with a bitmap material, with a bit of illumination for that extra bit of light, its dark and night time but still a source of light, regardless of the amount, so a good bit of illumination was added.
Finding a good place for the plane wasnt as easy as it looks either, i wanted a vast wilderness view but found unless staring directly out the window in the final renders instead of the character, you wont notice it, so i had to improvise and at least show the night mountainous view and the lightening, for the added mad scientist mood.
In the end it turned out well, considering it looked overly flat and unrealistic the first few placement attempts, i even tried wrapping it in an arc around the window but it looked like a bubble rather than a panoramic view.
I like the fact i moved the lightening to the other side of the window, that way its more obvious in the final rendered views, from almost any im going to attempt.







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