Sunday 29 December 2013

Time to colour him in

Some parts of Veepees are complex material wise, (complex by my standards) others are extremely basic, his hair and pupils for example, they are standard defuse colours, with spec and gloss tweaked.
Other parts of him, like his eyes, i had to look at a few tutorials, and thanks to pixars inspirations, theres no shortage of 3D artists interested in creating that shiney white eye effect.

His head is the following photoshop image wrapped, simple enough once you know how to move a texture around using uv wrapping. a technique im only hearing of never mind learning about. So far it seems to be able to do many interesting things but so far im not exactly skilled at using it


I used multi layer for the ears and nose, as its a technique in material editor ive only recently explored and used. It allows colours to mix and have more depth, im actually loving it so much, see how i could incorporate the metallic grey and the pink into the elephants ear, i figured id have to create a texture of my own and attempt to wrap it round, the pig nose is a dusty brown and pig nose pink, giving it a shiny slippery look that i think compliments the surrounding features. 
The goblin ear is two separate green colours blended, and has a decent amount of displacement, hopefully giving it a weird nonhuman look.

The glasses are the same glass material i used for the jars and test tubes, since i loved it so much, i tried getting the default blue glass to work but it didnt suit the sharp corners of Veepees spectacles. 
That the head sorted, the white lab coat i used a cloth threaded texture, which didnt show up too obvious, and a simple off white defuse colour with a bit of shadows to show to crinkles and button features more. 

The shiney purple gloves have a latex look because i tried giving them a rubber modifier, but it just made them shiner rather than stretched cloth, i will work on clothing around a model in future projects hopefully. 
The high specular levels and glossiness really brought out the rubber material.

Under veepees on his insect insect like body, is a simple defuse colour as i ran out of material balls to work with, and couldnt delete anymore from the scene. 
And last but certainly not least, i used the following  photoshop images to create the legs. The firs three are my first attempt which went horrible wrong and not just because of the bold colours.
The following three are the three textures seen on Veepees legs in the final renders, it took alot of tweaking but im quite proud at how his legs turned out, between redoing so much of the modelling and materials, i thought id never get the legs finished. The purple intersections, that was a mistake on my part, however i think they look better purple, with the same bump and grainy technique i used for the table as far as i remember, hopefully showing how smooth and translucent the pegs are where as the intersections are joints, and flesh. 



 Above are the textures i used for my first attempts. yes that is a plural, making the legs did take its time.





So far im proud of my Veepees down to all the smallest features. Now everything is done (some tweaks left to get sorted but disregarding that) its time to get it all in the one file, and hopefully get It ready for LIGHTS CAMERA ACTION....i mean render.





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